My artwork, "Intangible Realm: Memory, Past, Present, Future & Dream," is a personal odyssey rendered into an animated narrative that journeys through the landscapes of memory and dream. In this piece, the familiar path from my home to LCC intertwines with the remembered scenes of my childhood, all shaped not by photos or precision, but by the fluidity of recollection. This approach embraces the imperfections and subjectivity inherent in memory.

   "Intangible Realm" is more than a depiction of places; it's where dream elements meld with memories, challenging the distinction between reality and imagination. The soundtrack, featuring my own voice and dream-inspired sounds, weaves an auditory dreamscape that complements the visual story. The fragmented imagery and shifting colors mirror the elusive nature of memory.

   Inspired by the abstract works of Gerhard Richter and Jackson Pollock, I sought a medium that could better convey the personal nuances of memory. Photography and photo manipulation felt too confined, too literal. It was in the expansive possibilities of 3D software, like Blender, that I found the freedom to craft my memories and dreams into being. I animated the camera to emulate the unsteady motion of walking through a dreamscape, keyframing each movement to reflect the nuances of human memory.

   This work is a reflection of my quest to embody the intangible, to capture the fleeting dance of memory and dream. It stands as a fusion of digital artistry and personal exploration, inviting viewers to experience a world where inner recollections are brought vividly to life.
     


Building Process




   The whole street scene is based on these rough sketches drawn from my memory.


   Using my storyboard as a blueprint, I translated concept sketches into polished 3D assets in Blender. I leveraged non‑destructive modifiers and subdivision‑surface hard‑surface techniques to sculpt and refine each model, then delivered real‑time renders using the Eevee engine.

 
   I then imported all rendered frames into DaVinci Resolve, converted them into MP4 sequences, and completed the edit. I chose Schoenberg’s Five Orchestral Pieces—its atonal textures echo the fragmented nature of memory—and animated a gradual shift from black‑and‑white to full color to mirror how recollections coalesce: first an outline, then sound, and finally vivid detail.
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